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5e conjure volley
5e conjure volley





5e conjure volley

Just image what that could do against an army of undead if it started raining jars of holy water, especially if vulnerable to radiant. A halfling attacks you so you pick him up and throw dozens of him at his friends.Ĭonjure Volley (5th Ranger) is similar wording but does 8d8 and is a 40ft radius. If allowed you could throw dwarves or halflings but as it "uses" the ammo as a component that might not go over well. Or like on the Muppet show that guy that threw fish. You could throw food items for 3d8 of pies to the face. 20-foot-high cylinder centered on that point must. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear.

5e conjure volley

If you get real creative you could rain down anything as a thrown weapon if improvised are allowed. You fire a piece of non-magical ammunition from a ranged weapon or throw a non-magical weapon into the air and choose a point within range. Holy water is kind of a stretch as it is not listed as magical but is created in ritual.

5E CONJURE VOLLEY FULL

The damage is set by the spell but lets say you have a silvered dagger could you use it (losing it) on a hoard of werewolves with them taking full damage due to silver.Ĭould you use it on Alchemist fire or holy water? for Fire damage or if a hoard of undead is coming radiant?ĭepends on if you consider them weapons. If you used non standard but non magical ammo would all the damage take on the properties of the ammo. While this is a decent spell if you want to see a 60 foot cone of arrows or bolts or even daggers, spears or hand axes. The damage type is the same as that of the weapon or ammunition used as a component" Players handbook pg 225 A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. The DM has the creatures' Statistics.Īt Higher Levels: When you cast this spell using certain higher-level Spell Slots, you choose one of the summoning options above, and more Creatures appear - twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. If you don't issue any commands to them, they defend themselves from Hostile Creatures, but otherwise take no ACTIONS. They obey any verbal commands that you issue to them (no Action required by you). Roll Initiative for the summoned Creatures as a group, which has its own turns. The summoned Creatures are friendly to you and your Companions. Alchemist's Fire and Acid Vials are neither weapons nor ammunition, as per the spell's description (Conjure Barrage).It also doesn't really make sense to do this, given that it does a standard amount of damage rather than replicating the effect of Alchemist's Fire on every target you hit - at best, a DM would allow you to waste your 25-50gp item and cast the spell with fire. Eight Beasts of Challenge rating 1/4 or lowerĮach beast is also considered fey, and it disappears when it drops to 0 Hit Points or when the spell ends.Four Beasts of Challenge rating 1/2 or lower.Two Beasts of Challenge rating 1 or lower.One beast of Challenge rating 2 or lower Components: Verbal, Somatic, Material (one piece of ammunition or a.Choose one of the following options for what appears. You Summon Fey spirits that take the form of Beasts and appear in unoccupied spaces that you can see within range.







5e conjure volley